It just happens so fast and this game so perfectly captures that duality. It's that explosive transformation from poet into warrior, from spiritual entity into the spirit of death. Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish. The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago it lacks a real personality of its own. Ghost of Tsushima has a distinctive aesthetic, after all, but it’s only skin-deep. Ghastly arbitrary reception of past games from Sucker Punch Productions - Entry OpenCritic - 85 | 87% Recommended Score distribution More Info: /r/ghostoftsushima | Wikipedia Page Publisher: Sony Interactive Entertainment Genre: Action-adventure, third-person, samurai, ninja, open worldĮ3 2018 Gameplay Debut | E3 2018 World and Storyĭeveloper's HQ: Bellevue, Washington, USA
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